Safety and Feasibility of a First-Person View, Full-Body Interaction Game for Telerehabilitation Post-Stroke

Authors

  • Rachel Proffitt University of Missouri https://orcid.org/0000-0002-7357-6495
  • Jessica Warren New York University
  • Belinda Lange Flinders University
  • Chien-Yen Chang Institute for Creative Technologies University of Southern California

DOI:

https://doi.org/10.5195/ijt.2018.6250

Abstract

This study explored the feasibility and safety of pairing the Microsoft Kinect® sensor with the Oculus Rift® Head Mounted Display (HMD) as a telerehabilitation technology platform for persons post-stroke. To test initial safety, fourteen participants without disabilities (age 30 ± 8.8 years) engaged in a game-based task using the Microsoft Kinect® with a first-person view using the Oculus Rift®. These tasks were repeated for five participants post-stroke (age 56 ± 3.0 years). No significant adverse events occurred in either study population. When using the Oculus Rift® HMD, three participants without disabilities reported dizziness and nausea. All of the participants post-stroke required hands-on assistance for balance and fall prevention. The intensive nature of physical support necessary for this type of interaction limits the application as a telerehabilitation intervention.  Given the increasing availability of HMDs for commercial use, it is crucial that the safety of immersive games and technologies for telerehabilitation is fully explored.

  

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Published

2018-08-03

How to Cite

Proffitt, R., Warren, J., Lange, B., & Chang, C.-Y. (2018). Safety and Feasibility of a First-Person View, Full-Body Interaction Game for Telerehabilitation Post-Stroke. International Journal of Telerehabilitation, 10(1), 29–36. https://doi.org/10.5195/ijt.2018.6250

Issue

Section

Research